Finally finished

Winter-Clean-(pruned)

As always with animation, I expected this shot to take a fraction of the time it ended up taking me. Initially, I thought it was a one week task, allowing me to help out cleaning else were… I was wrong. As I continued, I kept remembering things that I was still yet to add and things I still needed to do, and so, cleaning this shot took me most of the time we had dedicated to cleaning. It’s quite a complicated shot with a lot going on. There were a lot of layers in use, and the file was a pain to work with, but I got there in the end, and it is probably one of the most finished pieces of animation I have made to date.

One of the main issues I have with animation is attention to details. When you are scrubbing through the frames, things can look off. A leg twitches a bit too much or these lines aren’t clean enough. I get bogged down cleaning these details that realistically will never been seen. When the animation is rendered, these issues are no longer a problem.

A large chunk of time was more or less wasted, as I spent time adding detail to the character during the frames he would be masked out for the texture. At the time I didn’t realise this is how he was going to be masked.

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